warframe impact to slash

block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. 5 A +10% slash would make the weapon deal 5 more slash damage. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. but all three increase Elemental Damage, so i guess. We don't need complicated mods. Slash: Slash Damage is one of the three physical damage types. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. It would also ruin Hunter Munitions. but the community still wants their OP status. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). each stack has individual duration. I think it increases all the physical attributes, but not the elemental ones. . Full This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. (1.3*3.7=4.81 vs. 4.6). Impact or Puncture or Slash? Unable to move or attack for 3 seconds. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. https://www.warframe.com/droptables And as of right now it would seem that other procs are better than other. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Single Element: +25% Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Sign up for a new account in our community. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. These are the most common damage types. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. (~6x Neutral). At low levels, IPS fine. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. 4x multiplier is insane (not to mention it further overpowers melee). Combining two elemental mods will create a combined element. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Edit Preferences Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. r/Warframe. Manage all your favorite fandoms in one place! I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Impact It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. 2020 Digital Extremes Ltd. All rights reserved. 310 that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. 2. Close. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. 0 coins. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Just about every endgame build uses Viral. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. User account menu. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. thanks for the help everyone! Reloads are faster while sprinting, even more so in Gauss hands. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Combined Element:+75%, Some ideas for the Bronze IPS mods: The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. New comments cannot be posted and votes cannot be cast. Exact explanations of how each damage type works can be found below. Each weapon now also gives three different types of damage: impact, puncture and slash. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. They are the physical elements of the game. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . The go-to source for comic and superhero movie fans. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. You can't use it against Infested or mechanical enemies. 6 . i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Can be combined with Crash Course to provide a 150% increase to Impact damage. All the latest gaming news, game reviews and trailers. . I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. #Warframe New Impact to Slash Mods Hot or Not?! If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Synoid Helicor. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. That's the issue. In general, Viral is the strongest damage type. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. P.S. Only increases the Impact damage of rifles. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Base Capacity Cost If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). General Information At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Chains between enemies up to 3 meters from the target. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. everyone wants OP builds that pretty much trivialize the entire game. A +10% slash would make the weapon deal 5 more slash damage. This is even though Fulmin already has innate Electricity.). Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Puncture as a base element is good against armour. For safety, rockets arm after traveling a safe distance. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Instead, True damage ignores all armor that an enemy possesses. Armor and health scale with level, but Bleed is only stopped by health scaling. Next: Warframe: A Complete Beginner's Guide. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Damage = impact + puncture + slash + elemental That is very important. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Only to then have the community complain that they want harder content. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. 599K subscribers in the Warframe community. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Reloads are faster while sprinting, even more so in Gauss' hands. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Only to then have the community complain that they want harder content. If you're doing a long survival run, then there are certain requirements. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. At low levels, IPS fine. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. At low levels, all damage types are actually quite equal and do what DE intended. Impact: Impact Damage is one of the three physical damage types. Despite the nerf to scaling, a fundamental problem remains. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. Armor strip and DoT damage make Heat excellent for all factions across all activities. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Double Jump - Push jump twice to perform a second jump in mid-air. Recommended for use with weapons that have a higher Impact damage than other damage types. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe that is pure and simple, OVERPOWERED! sooner or later, Slash will be nerffed againor become useless against enemies. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Bring some form of armor strip to maximize Viral's damage output. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Zetooo94 2 yr. ago This mod does not have a description in the Polish Warframe Client. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". its the same reason you take toxin now (used to be gas/slash) for corpus. So here it is, my suggestion to address IPS. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another.

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